Skip to main content

Blog: Foreign Language Learning and Game Design

The tools for creating videogames are more accessible than ever before. The most advanced game making tools require a bit of coding while others can be done by just clicking buttons (e.g. Construct 3). It's a crazy good time for people who want to make videogames.

In preparation for this game creation revolution, I've started a YouTube series that introduces coding to people with absolutely no coding experience. By combining my foreign language teaching experience and my knowledge of C# and Unity3D, I believe we can and should teach Unity3D like a foreign language.

The introduction to the series along with a short video that explains why I think we should teach newcomers Unity3D as if it were a foreign language are now available on YouTube.


I have had the idea for this concept for a while, but my technical knowledge has been an easy excuse to delay creating the series. Often times I would watch YouTube videos and want to emulate the professionalism of some of them, but it's just not possible at this time. I had to remind myself that I am just one person and maybe the other stuff will come later, maybe not.

It was a bit of fun recording myself and rehearsing, re-recording myself and trying out new things. What wasn't fun was Windows Movie Maker, but it's free and I couldn't find a better free alternative, so I just learned to workaround its limitations.

Enjoy the series and if you have any suggestions or comments, feel free to leave them where I can see them.

Cheers,
Greg

Comments

Popular posts from this blog

Blog: My Experience with Global Game Jam 2018: Transmissions

This year's Global Game Jam (GGJ) was my first and the theme was Transmissions and boy was it enlightening.

For those of you unfamiliar with Global Game Jam, it's a yearly international event that asks people from all walks of life to join together to make a game in 48 hours. If you're interested in what goes into making games, then jams like GGJ provide an opportunity to lend your skills to the development of the game, whatever your skills may be: artist, audio, writing, coding, designing, and so on.

Rensselaer Polytechnic Institute (RPI) provided a location so people in the area could meet like-minded individuals and have a collaborative working space for these 48 hours.  I went as a volunteer for Tech Valley Game Space and also participated in the event by teaming up with mostly RPI students, and in many ways it was an enlightening experience to be reminded why undergraduate students are hesitant to work in groups.

As I mentioned earlier, the theme for this year's G…