I'll be at the Gameful Learning conference this summer between July 23 and July 25. I will be also hosting a session on Twine and ways we can effectively use it in the classroom for learning at the conference. The abstract of my workshop is copied below.
Hopefully see you there!
Cheers,
Greg
Hopefully see you there!
Cheers,
Greg
Title:
“Constructing Twine in the ESL Classroom”
Abstract:
How can English as
a Second Language (ESL) pedagogy help with implementing gameful learning
materials? To provide some perspective, current ESL pedagogy can be summarized
into three guiding principles: 1) learning should be defined using concept questions,
2) learning should be seen in context, and 3) learning should include follow-up
activities that practice the learned material. A concept question is a teaching
device used for foreign language learning; for instance, if a learner were learning
the vocabulary ‘bedsit’ some concept questions might include ‘is it a room?’
and ‘are there any other rooms in the house?’. The idea is to check for the comprehension
of ‘bedsit’ without using the word itself. Many classrooms already use gameful
learning for follow-up activities, but how do we use it for concept questions
and context? Additionally, current teaching theory trends towards
constructivism, i.e. humans construct knowledge from experiences. We see this constructivist
approach in popular culture with the recent rise of maker spaces, Nintendo Labo,
FIRST robotics, and others. So how can we use gameful learning to construct knowledge
for our learners while also providing concept questions and context in order to
enhance comprehension? One answer that combines the theoretical and the
practical exists in procedural rhetoric. Procedural rhetoric allows a new method
for teaching that can combine ESL pedagogy and constructivist theory into
engaging gameful learning materials. Some examples of procedural rhetoric in
popular culture include visual novels, A.I. chatbots, videogames, and interactive
quizzes. The workshop “Constructing Twine in the ESL classroom” will explore
the procedural rhetoric software known as Twine
and its various uses in teaching vocabulary and grammar for English language learners.
We’ll see example materials and discuss design considerations for an engaging Twine experience that also follows current
ESL and constructivist pedagogy. By the end, we’ll learn ways to engage learners
that capitalize on popular culture, follow theoretical frameworks, and employ learning
materials that are accessible on any device with a web browser (phones
included).
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